﻿using UnityEngine;
using System.Collections;

public class NetworkCheck : MonoBehaviour {

	// Use this for initialization
    void Awake()
    {
        if (GameObject.FindGameObjectWithTag("NetworkController") == null)
        {
            Application.LoadLevel(0);
        }
    }

	void Start () {
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
